
Load the paper, pick the ink, feed the sheet. Better stock makes better bills.

Printer go brrr.
Print fake bills in your bedroom, sneak them past the clerk for real change, and grow a little inkjet hobby into an empire. Alone or with up to three friends.
Teaser
A first look at the bedroom, the printer and a very nervous trip to the corner shop.
How it works
Every bill goes through the same loop. Get better at each step and the money gets easier to spend.

Load the paper, pick the ink, feed the sheet. Better stock makes better bills.

Trim the sheet into single notes on the mat. Neat edges draw fewer looks.

Hang them on the rack and wait. Wet ink is the fastest way to get caught.

Strap them into stacks, count the night and plan where they go.

Take one to the till and hope the clerk is having a slow night.
Then do it again, bigger

The clerk check
Every bill you make ends up here. The clerk looks it over, one meter fills, and your night goes one way or the other. Try it.

The clerk is waiting.
A toy version of the in-game check. In the game, the shop, its heat and the time of night all weigh in too.
Features
From one inkjet and a shoebox of notes to an operation with a lot of moving parts.
Production and distribution take turns. A bigger place lets you print more, and more bills need bigger buyers.
Every shop remembers you. Push one too hard and it warms up while the next street over stays calm.
Getting caught costs what you carried, some reputation and a bit of time. Never your layout, your machines or your save.
Every note you make earns a page, from your first smudged five to the run you are proud of.
Once you have done a chore yourself, you can automate it and spend your nights on the risky parts.
Place the furniture, plan the flow from printer to rack to door, and keep a hiding spot for when someone knocks.
Co-op · 1–4 players
Crisp Bills works solo, and it gets louder with friends. Online co-op for up to four players through Steam is planned for Early Access.
Roles sort themselves out: someone babysits the printer, someone does the shop run, someone keeps watch at the window. And when a friend gets picked up, a rescue is on the roadmap.
Co-op is in development. Details may change before launch.

Screens
Captures and renders from the current build, from the bedroom to the corner store. Work in progress, so things will keep changing.
Early Access
Crisp Bills is planned to launch in Early Access on Steam. Here is what we are building for that first version, and what we would like to add after it.
Our target for day one.
Ideas we want to build. Not promises.
Plans change with playtests and your feedback. Release date and price are not announced yet. Like many Early Access games, the price may go up at 1.0.
FAQ
Windows at launch, on Steam. We are testing Linux and Steam Deck and will only list them once they work.
Yes, that is the plan. Online co-op for 1 to 4 players through Steam is planned for Early Access. You can also play the whole game solo.
No. Crisp Bills is a cartoon sim with a made-up currency in a made-up town. Printing is an abstract craft of paper grades and ink tiers, not a how-to. All currencies, places, people and organisations are fictional.
Not confirmed yet. We are testing it and will only say it works once it does.
The release date has not been announced. Wishlist on Steam and you will get a note when it launches.
The price has not been announced. It will be a one-time purchase with no microtransactions.

Coming to Steam
A wishlist is the biggest help an indie game can get. It also means Steam tells you the moment we launch.